Factorio grid aligned rail. Power poles & Substations.
Factorio grid aligned rail Mar 5, 2021 · 4. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS Untitled. Also it goes well with other chunk-aligned blueprints. - Used different templates for 4,8 and 12 stations. Features. Since grid alignment was added i wanted some rail books with this option, however i couldn't find one. BUT, using relative for rails WILL someday have you encounter 2 sets of rails you need to connect offset by 1 rail grid (2 grid squares). Nov 21, 2024 · When they also manage to claim there wasn't grid alignment of rails in 1. My goal is to achieve it thanks to a grid layout. FactorioBin is a site for quickly and easily sharing Factorio blueprints. Robots for only Mall block and train refueling. 0 7,126. Here are the screenshots. Ahh I forgot about that setting. Nov 1, 2024 · So, I have a grid aligned train network blueprint book. Another important point is that with exception of adding junction to straight rail, it's all "upgradeable". Mar 16, 2019 · Hi, thanks for that suggestion, however removing the rails from the blueprint did not work, it still snapped to the train grid. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS Rail Segments By offsetting the grid size to not include repeating parts of the blueprint (e. Rail Segments 50x50. We want the landfill on when we enable "Snap to grid" so that it will use it for grid size + alignment. You can set the following properties: Alignment X/Y: The alignment of the blueprint. Grid Aligned Blueprints - FACTORIO MASTER CLASS by Nilaus. x allowing for simplified blueprinting I can only assume they haven't made much use of the absolute snap to grid feature which allows for making sure all your rails will match to the same grid no matter where you start placing it down. Dec 22, 2024 · When tweaking & experimenting with grid snapping values I noticed some strange behaviour. Jan 18, 2020 · Hello there ! Since 1. Allows using 2 line and 4 line networks at the same time Grid Aligned Blueprints - FACTORIO MASTER CLASS by Nilaus. My grid aligned blueprint has settings like: (this is important) Size: 224, 224 240 favorites 🚂 Transportation Book (Rail Network/Train Grid Base) 228 favorites NRC's Tilable Railway [Ver 2023. It's important to do it in this order. I layed out all the city blocks, my bots built them dutifully and secured all friggin borders. You should have a perfectly grid aligned blueprint The comments here are confusing chunk-aligned with relative and absolute grid alignment. When you make a blueprint you have the option to align your blueprint to the global 32x32 grid. This mod make it easier to align stuffs to the chunk grid by tweaking values of power poles and roboports. Supports 3-car and 2-car trains well too; Blueprints for up to 12 cars are available; Alternative hypermodular rail blueprints on a tiny 14x14 (2 car length) grid, exactly 1/3 of the regular grid. The blueprint alignment GUI can be opened whenever you are editing a blueprint by clicking on the blueprint icon in the upper bar. With an absolute snapping of odd numbers, the blueprint tiled correctly in its original & 180-degrees orientation, but when rotated 90-degrees ghosts of the rail supports do not align with that of the elevated rails. To ensure we use the same terminoligy, let's say an inserter is "1 grid block". Blueprint Book. I am currently doing a train world game in which i would like to do a 1k+SPM base. He does use grid alignment? And I’d reccomend it because it’s designed in a way that makes a lot of sense - the most production space you’ll ever have that’s clear of roboports is the inside of a 2x2 of roboports, so any city block bigger than that is gonna be using essentially the same size constraint if that makes sense. Importantly, a 32x32 absolute grid-aligned blueprint will perfectly fill a map chunk (visible if you turn the tile grid on under the f4 debug menu). (Link in case that's you're thing) But i like 4 way and RHD, personal preference, So i made my own of cours. 27. Turn May 16, 2017 · The benefit of building chunk-aligned is that you can start building from any place on the map and the Railways always fit when they meet. Grid alignment is to help stamp down blueprints consistently. Specifying 8 for both X and Y will align the blueprint on a 8x8 grid. Absolute is good for stamping down a blueprint once, where Relative is for ability to run with the blueprint and it will automatically stamp FactorioBin is a site for quickly and easily sharing Factorio blueprints. With relative, you can just adjust your rail line to dodge the cliffs. Diagonal lines are 1 chunks wide ) RHD Versions for 2 line and 4 line networks in the same book. With the new rail bends and overpasses, I wouldn't be surprised to end up with a non 32 tiles alignment any way when designing my new rail blueprints. I have solved all of those problems though with modular railway blueprint system that is additionally chunk-aligned. Untitled. Jan 8, 2025 · Do you know, btw, how does absolute alignment work? 12 x 12 is relative to which tile? I'm definitely no expert on creating blueprints -- but from what I've read the absolute/relative things are horribly misnamed and don't really mean when you'd expect. Specifically, the rails were posited FactorioBin is a site for quickly and easily sharing Factorio blueprints. I wanted to know which would be better. Book Contents. If you want a block that is 6x6, then design your rail network around that. Solar Block 100x100. If you don't already know, the Factorio world is divided into 32x32 chunks. I had secured myself a good area of real-estate to transition from belt mid-term based to city block base. Rails are based on a 42x42 tile grid, which matches 6-car trains perfectly. Reply reply More replies Make sure you snap everything into the Roboport grid The tracks are right-hand drive, The mathematical max is 6 cars however I've been using it with 8 cars and 2 locomotives without any problems, The grid is based on the Roboport grid, so place the Roboports on the limit with each other. Make that rail going around the block one big BP. Wouldn't that be fun, they change the powerpoles to 32 range but your ideal rail grid ends up being 36 or so. City Blocks. Jul 22, 2019 · I think this happens after the front of the train engage in a curve. Absolute grid alignment is based on offsets from 0,0. And since I heard over and over that chunk aligned blueprints are a good thing (not sure why, but they look awesome) Actually the main reason for chunk aligned blueprints, being able to easily start for example a new rail line anywhere on the map without having to build it out from the existing train network but still staying aligned to it so that you can connect them later, just got Feb 18, 2017 · Also, there was way more hand-routing rails than I would prefer. The grid size you define is the spacing from one blueprint place on the map to the next possible place. 15] 208 favorites Chunk-Aligned Modular Rail System - 4 lane - Power and signal wires (LTK) 240 favorites 🚂 Transportation Book (Rail Network/Train Grid Base) 228 favorites NRC's Tilable Railway [Ver 2023. I use at most tee (3-way) intersections, at least until we get those elevated trains. e. Turn Double 100x100 Jul 31, 2021 · With that in mind, I'd suggest using the "border chunks" for the rail lines. 0. I want the stacker at the top to be input trains and the one at the bottom export trains. Tileable. ( Most of the blueprints are 2 chunks wide. at least up until a few days ago when a (tighter) LHD 2 lane version was posted. by activating snap to grid, you create an invisible grid on the map where the blueprint snaps into. e train limit = 2. The advantage is that you can design them to always align with other placements, but it does come at a slight cost of flexibility. You've been waiting for it: the premiere Let's Play Tutorial for beginners and experts alike! Tips & tricks as we play, upping your Factorio experience and Tbh Nilaus is who I would reccomend. The alignment can be set using the GUI. 15] 208 favorites Chunk-Aligned Modular Rail System - 4 lane - Power and signal wires (LTK) Using the grid alignment feature for rail blueprints (or for that matter most blueprints) is both a blessing and a curse. Both sets are compatible with each other. Apr 27, 2024 · By moving it, you change the x/y offset of the grid alignment. 16 KB 1. Power poles & Substations. If you start two rail networks in different places and they aren't aligned to some reference then where they meet they won't line up. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co FactorioBin is a site for quickly and easily sharing Factorio blueprints. It fits radar grid perfectly (28x8=224) and allows for some flexibility in pole placement to go around cliffs. 62. For my case, I changed the grid size to not include the rails on the right and bottom part of the grid (though note that the blueprint still includes the entire chunk). Hit F4 and enable "show-tile-grid" either in the tab "always" (but that is a bit nasty) or in the tab "basic". Nov 17, 2024 · i will go o connect a new rail to rails before update and they wont align and will set 1/2 a rail off ive tried to move it to every other position to get it… The key factor is using absolute grid which ensures that all rails are always perfectly aligned. I much prefer using the standard chunk as all my roboports and stations and wire reach are based on 32. I'd suggest having Large Power Poles placed along the rails, but then that's just how I designed my own rail BP's. If you don't activate the function to snap to grid, the flag has no actual use. e if you have a grid of 30x30, then you can choose to instead of snapping to 0,0 30,0 60,0 etc, you could snap to 1,1 31,1, 61, 1 etc. Jan 17, 2025 · Extra considerations: it would be possible to eliminate the requirement of having at least N-K+1 trains to avoid backlog problems, but it requires a global clock and I don't think that solution fits the ethos of this rail blueprint book, as it makes for much harder expandability - it would need an automated way to get the number of stations in the network and assign a unique identifier to each I don't use blocks, but I do use rail sections that are aligned to a 42x42 absolute grid so I can just lay them down like a belt. Yes, you do have to use f5 to correctly align building blocks, but it gives you major speedup in rail-laying, great ease of rail planning and is very OCD-friendly. To place the railway-parts in the correct chunk it is very helpful to display the tile-grid. Chunk aligned. So a 32x24 absolute grid-aligned blueprint can be placed with the center at 0,0, 32,0, 0,-24, and so on. - Logistic zones of cityblocks are Sep 15, 2016 · But why not just add a 2x1 rail "terminus" object which is auto-substituted for the 2x2 at the end of the track in the blueprint, if the end user places rail out of alignment with the 2x2 grid in the direction of the track? Once a connection was completed to this terminus, it could simply be automatically replaced with the standard 2x2 rail object. Mine is a bit bigger because i like to build a stacker inside and i dont want the roboports to cross the main ways to keep a síngle network for each grid. 0 59,743. I’ve never really gotten the snap to grid part down, plus I use “show tile grid” so I always have a small visual cue on screen and can build in different areas and be sure that my concrete tiles, rails, everything will perfectly align. It doesn't really matter, but helps to keep the grid near your items. These blueprints can be dropped quickly to build out a large section of rail network. When I try to place my blueprint, it always jumps "2 grid blocks", so i cannot align it. Relative alignment is used for CONSECUTIVE stamps. grid sizes of 6x6, 6x8, 8x6, 8x8) so I suspect there's already some sneaky plus-one fixes going on to make rail tiles always end up aligned once you place them. i think the problem comes from the number PI used for calculating the lengh of the curves, it disaligne all the behind wagons when the trains starts standing on a non-regular-grid lengh track. Hi guys, I started back factorio and it haunts my dreams again. When using the absolute grid position, the game draws an imaginary grid that passes through coordinates (0,0) and then snaps the blueprint to this grid. Rail Segments 100x100. As I upgrade the system, I re-blueprint the segment as needed. Highly recommend making square, absolute rail segment blueprints. These rail sections are pre-aligned and exactly 32x32, so you can just stamp down a chunk at a time and they will line up perfectly. 1 to curves, my rail lines simply wiggle around as needed without worrying about a larger I want to make a 40x40 blueprint aligned to grid in order to combine power lines and railway blocks in one blueprint. g. Setting the alignment. When you first placed your grid in-world, it didn’t line up with the (0,0) coordinate so you have had to compensate by changing the center of the blueprint so that it does line up. If you really want, you can test it, I attached my save file and the blueprint in question ;p My workaround was then just to copy an existing unloader, I just posted this because I thought it was a bug and it would be nice to have it fixed. Sometimes it is not possible to align to the grid perfectly. For rail blueprints the game is happy to have an absolute reference point at any of the four positions in a 2x2 rail tile (choose e. Chunk Aligned. However, I can't get the centerpoint to be in the middle of the blueprint; it is always off by one, so that rotations break the alignment of the rail lines (and power too). This is the refined version of the rail network which i've created and we use in our multiplayer games. I. rails on one side of a rail chunk), dragging the blueprint works perfectly. When using an absolute grid, there are values to set the absolute alignment i. I created a blueprint book for rail-based city blocks 1-4. Finally, under "Filters", check the "Tiles" option, then check "Snap to grid", then uncheck "Tiles" (unless you want the landfill in the blueprint). Straight Double 100x100. Since it is a grid layout i thought that a 1x1 or 2x2 rail layout should be enough. These things are related but not the same. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. Jul 1, 2017 · I have come across an annoying issue when placing blueprints. placing a T-junction on top of a turn results in functional T-junction or how two T-junctions and turn in one place make full crossing. But 30 tile distance doesn't fit into radar grid (224x224) :( I normally go all the way down to 16 tiles between poles to have chunk-level symmetry, but in my current py run big poles are too expensive, so I opted for 28 tiles distance. The first can be placed anywhere and the following stamps will align to the first. - Cityblock is for trains and belts only. This is actually really awkward to match up together. - LHD grid aligned 9x9 chunks (294x294 tiles & 5x5 Roboports) area with 4 way Celtic knot intersection. 68 KB 1. View Copy. The following values are modified for power poles, it's generally an upgrade across the board. Since there is no penalty in vanilla v1. 07. 0, we can snap blueprints to the grid, and it's a vey nice option for railway's blueprints So, there is my version for 2x2 rail system, right handed drive. 4 station one have 1 extra train capacity i. qdgo qwd gls rseocc rkm alv wjbn kfov pfbe pwir